![]() The long-range mineral scanner can find readily mineable ores on the world map, as opposed to ores that need to be drilled. If you want pawns to actively scan for ore, you can either turn off any of your hi-tech research benches, or set an allowed area that excludes areas with research benches.Ĭomparison to long-range scanners Using a research bench or long-range mineral scanner will always be higher priority, and will be done first whenever possible. Scanning is considered a Research task.Having a larger room with double-thick walls allows for more efficient heating. A minimum of 24 tiles is required for temperature regulation the 9 tiles of open roof will make heating inefficient, but it is possible. The ground-penetrating scanner itself is not usable if there is a roof over it, though they can be placed in rooms if you need to regulate the temperature.The drill can be put in a room with high beauty, to please the miner. If you do need to travel, you might want to create a bedroom and dining area to reduce walking time. Other than the power consideration, your deep drillers will have to travel a long way back and forth, and will be less secure against raids. Even if you don't have a spare researcher to scan for ores, any idle colonist can be set to research to contribute to the scanning effort.Īs you can just scan for more ore, it typically isn't worth it to travel halfway across the map for a single deposit. As long as you have a decent miner, a ground scanner or two is a worthwhile investment. Each ground deposit provides an average of 9000 steel. Ores are finite, traders only carry a few hundred steel each, and smelters are limited by raiders. These resources can bottleneck mid/late game colonies. Ground-penetrating scanners can provide an indefinite amount of minerals, such as steel and plasteel. Below is an estimate of the different deposit sizes: Each cell of resources contains 300 units of the resource. ![]() The resources contained in a deposit correlates with the size of the deposit. Ores and their extraction are not affected in any way by the existence of ice. You will never find ores with a deep drill without a scanner, and scanners can find an infinite amount of resources in a given map. Scanners technically create ore deposits. These ores can be mined with a deep drill. These values are then modified by the Research Speed of the users in question. Guaranteed finds are separate from random finds the progress towards the guaranteed scan is not "reset" after finding ore randomly. Finding a deposit is guaranteed after 360,000 ticks ( 6 in-game days) of work. When operating a ground scanner, there is a mean of 180,000 ticks ( 3 in-game days) of work to find a deposit of ores. Ground-penetrating scanners consume 700 W of power and do not function under a roof. They require 150 Steel, 4 Components, 1 Advanced component, 12,000 ticks ( 3.33 mins) of work, and a Construction skill of 8. Scanimage will also tell you, what frontend it uses when/if it finds your scanner, so if unsure, one could install -all and remove the unneeded backends afterwards.Ground-penetrating scanners can be constructed once the Ground-penetrating scanner research project has been completed. Sane-frontends is not strictly needed, but recommended for testing/troubleshooting as it includes scanimage. ![]() Installing sane-all will presumably pull in all backends, but usually this is not needed and takes up unnecessary space. If you are not sure, what backend you need, xerox_mfp is a good starting point. The SANE project has a partial list of supported scanners. At minimum, we need saned and a working backend.
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